Building the Leticia Scene Basics Part 3 (Finishing Scene Basics)
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This is the last part of this section I swear! We will do the lighting after we do the body morphs and material work for the models. Still working on the grafting at the moment but hopefully I can figure that out before we get to that part. But this does finish setting up the scene with all the necessities to make it look presentable. I did finish the materials off camera and I will show that later.
Published by D4rkShepherd
Video Transcription
Dark Shepard here for the third video in this. I know I said I was gonna move on to something else but I kind of feel not right leaving this scene kind of half complete.
So we're gonna fuck with it some more. This should be the end. I swear. This should be the last part. Next we'll move on to body morphing.
But one, we know we need to actually move that wall. Or move the lanterns. So we're gonna actually... and the door.
Because everything has to be lined up. So we're gonna actually do that real quick by getting a plane.
Actually rotate on the Y.
Okay.
Interesting.
Okay.
So, the door needs to be lined up with that. I'm not scaling. Grab.
So that's where the lanterns are. So the door needs to be there as well.
I don't think we really need a plane for that but we're gonna do it anyway.
Where's the door?
It's edit mode.
Okay. So the door.
Where do we put it? There it is. Okay.
So select everything.
We're gonna be equal to where the lanterns are.
Or we can just grab everything here.
And move those inward.
Okay. Now it should be lined up with that.
So now when we export it, it'll look fine.
We also need to do the chandelier because I totally forgot about that.
So we're gonna do X190 again. Wrong thing.
Why is that holding on to that circle?
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