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What I learned in Adult Animation This Week 7

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This video goes over a few things I learned this last week while studying animation construction for game and artistic creations. Ideas like moving the camera instead of your model in Daz, how to parent an object properly so that it moves with the character in Daz, and how to create a movement chain using a null pointer (not the programming error). There is also a discussion as to how you can utilize certain free items from Smutba.se in Blender as attachments to existing models such as a penis or vagina.

Published by D4rkShepherd

Video Transcription

Hello, DarkShepard here. This is what I learned this last week in, well, animation.

A camera trick. I'm actually going to open the timeline, because it looks like I closed it.

Where'd it go? Oh, it's over here.

So I'll dock that, and as you can see, this looks like a POV scene.

But if we're to actually go to a different camera...

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The camera's moving, instead of the people.

I did actually animate her tits a little bit, so that's done with a slider.

But that's one little trick that I learned. I thought it was actually kind of funny, I just didn't think of it.

It's not really a trick, most people know how to do it, but I just thought I'd show it because I figured it out.

Yes, I did remove his head and shoulders, because, well, all his chest as well.

It was getting in the way of the camera.

But another thing that I actually learned was proper parenting.

And I don't mean how to raise ****.

I mean, stuff like this. Like the pubic hair, if you don't do it correctly, the model will move, but the pubic hair won't move.

So I learned how to parent it correctly.

So if we actually take these and, well, look at where they are.

If we take these and move them away, like just move them out to the scene, and we move her...

The Genesis 8 female. Grab her and just move her anywhere.

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